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41. One way to sorta nerf AFK cloaking in hostile systems. - in Player Features and Ideas Discussion [original thread]
You're not thinking of the side-effects of your hamfisted change. 50 enemies in local. How many are a threat? Just count the AFKs. I have a simpler solution. When they've been AFK for half an hour, make them invisible in local. When they mo...
- by Space Pinata - at 2011.01.04 06:54:00
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42. Autominer - new item suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: Space Pinata on 04/01/2011 06:31:26 Quote: There is also a limit to how much mineral the industry can and will absorb as a whole. Reason why tritanium is so cheap now is exactly because production is way higher then consumpti...
- by Space Pinata - at 2011.01.04 06:27:00
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43. Increasing Standings... - in EVE General Discussion [original thread]
2-3 tags tend to cost like, 4-8m each. Usually they're not even good bonuses, on the expensive ones... Depending on your standings you can sometimes get by skipping them, though.
- by Space Pinata - at 2011.01.04 06:16:00
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44. Increasing Standings... - in EVE General Discussion [original thread]
Edited by: Space Pinata on 04/01/2011 05:45:00 Originally by: Zenzija Originally by: Space Pinata http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1263174 Follow this guide. Start with tutorials and stuff. Once yo...
- by Space Pinata - at 2011.01.04 05:43:00
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45. Increasing Standings... - in EVE General Discussion [original thread]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1263174 Follow this guide. Start with tutorials and stuff. Once you get standings for COSMOS agents, that helps a lot. Do all the data center agents you can afford to ASAP, too. It t...
- by Space Pinata - at 2011.01.04 05:34:00
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46. Noctis Mid Slots - in Player Features and Ideas Discussion [original thread]
Originally by: Ahz Originally by: 42BelowVodka salvage tackle rigs... Anyone know the math behind these? The description says and improvement in chance of success of 10% (for tech I). Does that take a base chance of 20% to 22%? O...
- by Space Pinata - at 2011.01.04 04:52:00
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47. Autominer - new item suggestion - in Player Features and Ideas Discussion [original thread]
Quote: And whats going to stop me from legit botting 23.5/7 and crashing the mineral market even more? The fact that yields would be lower than at-keyboard mining. Or, better yet, remove normal mining entirely and make it balanced to...
- by Space Pinata - at 2011.01.04 04:48:00
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48. Your first supercapital ship - in EVE General Discussion [original thread]
How glorious owning a capital ship is, or isn't, depends entirely upon your perspective. Owning a carrier is still a big deal. It's not a big deal to an alliance, but you have to remember that the fights where capitals die in any significant num...
- by Space Pinata - at 2011.01.04 04:41:00
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49. Autominer - new item suggestion - in Player Features and Ideas Discussion [original thread]
Edited by: Space Pinata on 04/01/2011 04:27:15 Quote: Really, botting of any kind is bad for the economy, and makes it harder for those willing to sit there and stare at rocks. Bit with a proper change, no one would have to be wil...
- by Space Pinata - at 2011.01.04 04:20:00
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50. The Solution For Those Nasty Wasted Skillpoints! - in Player Features and Ideas Discussion [original thread]
Quote: As far as the 50% SP thing... that can easily be gotten around. Simply max out your attributes for certain tier 1 skills (the easiest to train), train those up, and then move 50% of them into skills you actually want. Rinse and repeat...
- by Space Pinata - at 2011.01.04 03:32:00
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51. Missions: EHP or HP Regen? - in Ships and Modules [original thread]
EHP is nice. On my nightmare I can frequently absorb entire pockets of damage without turning the shield booster on, because things die before they can deal enough damage. The extra EHP on faction ships really shows when you run a tank that i...
- by Space Pinata - at 2011.01.04 03:21:00
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52. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: The problem isn't getting UNDER the guns so much as it is getting AWAY from them. Hell, a pulse-using FRIGATE should have no problem kiting a megathron, given the absurd range of scorch. 10km is not out of a megathrons range, it'...
- by Space Pinata - at 2011.01.04 03:17:00
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53. More killmail sources - in EVE General Discussion [original thread]
Edited by: Space Pinata on 04/01/2011 00:39:41 Shameless self quote since everyone ignored it to pick on easier arguments: Quote: Confirming that "just don't look at killboards" leaves you immune to: * Killboard discussions everywher...
- by Space Pinata - at 2011.01.04 00:39:00
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54. Experimental Raven Fit - in Ships and Modules [original thread]
Pro fit, would use.
- by Space Pinata - at 2011.01.04 00:35:00
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55. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Quote: I think you may only have blob experience... Whilst it is true that blasters are not a blob weapon, the hybrid blob weapon, rails (medium and up), are terrible. Because I've used them successfully and understand that, when you'r...
- by Space Pinata - at 2011.01.04 00:29:00
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56. Autominer - new item suggestion - in Player Features and Ideas Discussion [original thread]
TBH, I agree with this. So long as it's available to everyone. No one likes mining. Even miners only mine because it's a way to get a trickle of ISK while they're doing something else, IE, not paying any attention to EVE. If they're already...
- by Space Pinata - at 2011.01.04 00:12:00
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57. Caldari vs. Gallente, What's Happening (Minus the RP) - in Warfare & Tactics [original thread]
Quote: Yet, it's pretty damn sad when the state of the game has come to the point that most people are so dependent on the blob, that they are scared to even "try" to fight with out it. Why would you assume they're scared? If you had ...
- by Space Pinata - at 2011.01.03 16:50:00
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58. Myrmidon seems to own everything of it's size. - in Warfare & Tactics [original thread]
Quote: They are deffo good ships but when those drones are popped, out of cap charges and you are out of blaster range, all you can do is wait to pop. The drake is a great ship but when you're out of missiles, neuted to no hardeners, an...
- by Space Pinata - at 2011.01.03 16:41:00
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59. How do logistics hold up in the blob? - in Ships and Modules [original thread]
Should I assume an AB-fit for transversal tanking?
- by Space Pinata - at 2011.01.03 11:09:00
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60. How do logistics hold up in the blob? - in Ships and Modules [original thread]
Title kinda says it all. Havn't been in big fleet wars in a while, and I'm wondering what the lifespan of a logistics should be expected to be? Will they melt before you realize you're locked, or will the sigradius be small enough to get reppe...
- by Space Pinata - at 2011.01.03 10:04:00
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